Tessellation Shaders Example not working?

I downloaded the Tessellation Shaders example and ran the scene that came with it, in which nothing happens. I see that it says that there’s a tessellated and displaced plane, a mesh sphere, and a mesh sphere with Phong Tessellation. When I click the “Play” button, what is suppose to happen? Both sphere meshes look the same, and the ground plane looks identical to the Scene view with it showing the normal map. When I also play the scene and move the sliders around for both the sphere and plane within the Tessellation shader, nothing happens either.

I tried the scene on 2 pcs; one that has an ATI card (AMD RADEON HD 6670) and a Nvidia card (GeForce 650 Ti), both having DX11 hardware. Both gives me no results. Do I need to enable something in the Pro trial?

Thanks.

And you have enabled [×] dx11 from publish / player settings? (and restarted)

That did it, thank you.