Test Ads still running on Release build. (Link to play store game in message)

Hi everyone,

I’ve released my first mobile app using unity. For some reason, the test ads are still displaying when the ad is told to run (between levels)

I’m using the built in Ad service in Unity 5.4.1 I have test mode deactivated and i’m not building a development build, but I’m certainly missing something.

Currently the game is here:
https://play.google.com/store/apps/details?id=com.GlacierGames.DangerBall&hl=en

I suppose this also a soft Showcase thread as well, but I’m really trying to get the ads to work correctly, as the goal is to create some trickle of revenue through ads with a few mobile releases to take pressure off of the larger title.

Thanks!

Just tested here from Finland, and got a normal (non-test) ads shown in your game, and your server-side game profile configuration looks correct as well.

Good luck with your game.

/Rasmus

That’s good to hear… I still see test ads on my devices. hmmm… Maybe it’s because I’m the developer? So I don’t get to see real ads to keep devs from spamming ads? That doesn’t sound right but I can’t think of anything other reason…

Thanks Rasmus!

Have you added your device as test device in the https://dashboard.unityads.unity3d.com/ under “Test Devices” section?

No, I don’t have any test devices registered.