Hi everyone,
I’ve released my first mobile app using unity. For some reason, the test ads are still displaying when the ad is told to run (between levels)
I’m using the built in Ad service in Unity 5.4.1 I have test mode deactivated and i’m not building a development build, but I’m certainly missing something.
Currently the game is here:
https://play.google.com/store/apps/details?id=com.GlacierGames.DangerBall&hl=en
I suppose this also a soft Showcase thread as well, but I’m really trying to get the ads to work correctly, as the goal is to create some trickle of revenue through ads with a few mobile releases to take pressure off of the larger title.
Thanks!