My IOS app builds in unity to Xcode and builds to iPhone with no issues, however on launch it crashes with real ad id’s. If I turn internet off it will launch no problem. Test ad id’s also work and show ads perfectly fine. I have also input the correct admob app id in the GoogleMobileAdSettings so what could be causing the app to crash?
Did you implement in your Admanager script a method that Loads Ads again in case it didn’t load the first time ? If that is the case then try replacing the method by a coroutine and then tell the coroutine in the first line to wait for 2 seconds to load again!!