I would like to know if it is possible to set up unity + visual studio so that I would be able to run my game on my USB connected Windows Phone when I hit play in the editor. It would be really helpful because If I wanted to implement let’s say gyroscope controls in my game it would be a huge pain to build the solution everytime I change a little thing.
If this option is not possible what would the alternatives be If I want to debug/test my game on a device?
Im not sure if that is completely possible, though what you could do, since your phone is already connected to your computer by USB, set the build location of your project to your phones “Games” folder, and find that location on your phone, then just hit Build every time (and in the Build Settings, for faster builds, remove the scenes you really dont need to test such as your menu and so on), then you could just re-launch the application on your phone at that point. Im not sure if you could just hit “Debug” from the Unity Editor and have it simulate on your phone as well, though you CAN set up dimensions to work like your phone.