Is it possible to run Unity apps for Google Cardboard in the Xcode iPhone simulator, or do they have to be built for a physical device?
The iPhone simulator throws this error message now when the app is launched: ”dyld: Symbol not found: _UnityGetAudioEffectDefinitions…”
They have to be built for devices. We don’t support x86 as a target build option which is what you would need for the simulator. Not sure Cardboard would run in simulator either given the hardware needs for it.