Test run iOS app in Xcode iPhone simulator.

Is it possible to run Unity apps for Google Cardboard in the Xcode iPhone simulator, or do they have to be built for a physical device?

The iPhone simulator throws this error message now when the app is launched:
”dyld: Symbol not found: _UnityGetAudioEffectDefinitions…”

They have to be built for devices. We don’t support x86 as a target build option which is what you would need for the simulator. Not sure Cardboard would run in simulator either given the hardware needs for it.

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