In my current project (using unity 2018.1.5) I’m searching for the solution to solve the conflict between
Third-Party assets and mandatory assembly definitions of the test directory used by
Test-Runner.
My project constraints:
- Usage of Test-Runner for unit-tests (Edit-Mode / Play-Mode)
- Usage of Third-Party assets (from the store) which must not be modified
I have tried the following:
- One full assembly (all platforms) for my script-directory and one full
assembly for the Third-Party assets and of course the test assembly referencing the others:
=> All is working in editor but the build failed, caused by editor files in the Third-Party assets 2. Editor only assemblies (editor is the only platform) for my script-directory, for the Third-Party assets
and for the test assembly referencing the others:
=> Build succeeded but the Third-Party stuff is not working during execution. - No assemblies at all:
=> No tests are shown in the Test-Runner
Do you have any similar issues or any hint to solve this problem?
Much Thanks!
Regards