I’m still very new to unity, and so far I have run my game with the normal ‘play’ button in the editor. Now that I have to start incorporating multiplayer, I am wondering if there is a way to run a client/host and then another client on the same machine, so I can see what is happening on both clients as the game progresses.
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You can definitely do that. The usual way is to launch a standalone build via Build & Run for one client and then play from the editor for the second client.
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Agree, and you should test the editor as server and also as client, sometimes errors only show up on the client (for example if you try to run a command on the client etc.)
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Hey guys, I’ve tested using a local host and an editor client and curious what the next step. Are there any tutorials for testing it over a real network? Thank you.