Hello,
I am trying to build a multiplatform Proof of Concept. I need to be able to show the concept on an Android Tablet, but I also want to be able to play the game on the PC.
I have built a “MouseManager” class which will handle all of these differences for me. When I test my game using the Unity Remote on my 1st-Gen Nexus 7, everything works fine. The Input responds beautifully.
However, when I actually BUILD the game and deploy it, my input is all screwy. So far I have found this very difficult to debug, as it appears that Debug.Log
does not get printed via ADB logcat.
My assumption is that, when using the Windows Editor of Unity, the TOUCH events that I am sending via my Tablet are being perceived as CLICK events? I don’t see any other reason why the behavior would be different on the device than in the editor.
So my specific question is: does anyone know if my assumption above is correct; are there easier ways to debug the interfaces of mobile devices; if my assumption was correct, is there a way to turn on an emulator for the touch/click events?