Testing Unity 3.0 ligthmapping

Hi boy. This is one of my first test with new Lightmapping in Unity 3.0. I have draw a simple house in Cinema4d! I’ve exported del file project into the asset folder of my Unity project. I have insert a directional light on the scene and activate hard shadow. After lightmapping I have a very bad result! I noticed that if I build the hoose directly on unity the resul is better! What the Cinema4d imported model problems?

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Did you check “Generate Lightmap UVs”? If you didn’t prepare secondary uvs for lightmapping Beast will use you diffuse uv

thanks!! :slight_smile: it work! bye