Is there anyway to make the mouse mimic a touch ?
So you could basically click on things with mouse while testing within Unity IPhone, without having to load up
UnityRemote ?
Is there anyway to make the mouse mimic a touch ?
So you could basically click on things with mouse while testing within Unity IPhone, without having to load up
UnityRemote ?
No
mouse input isn’t available as touch replication (makes no sense as 1 mouse != 5 touches
)
Ahh ok, just thought they could have emulated mouse as one finger or something in someway
thanks anyways
Thats not entirely true. I use my mouse all the time and only use the remote for things like acceleration. Input.mousePosition translates fine to a touch.position. Even Input.OnMouseButtonDown/Up(0) and GUI.Button etc. just work
If your talking about having a touch struct with touchPhases etc for the mouse, then no that doesn’t exist.