Testing with Mouse and UnityRemote

Is there anyway to make the mouse mimic a touch ?

So you could basically click on things with mouse while testing within Unity IPhone, without having to load up
UnityRemote ?

No
mouse input isn’t available as touch replication (makes no sense as 1 mouse != 5 touches :slight_smile: )

Ahh ok, just thought they could have emulated mouse as one finger or something in someway

thanks anyways

Thats not entirely true. I use my mouse all the time and only use the remote for things like acceleration. Input.mousePosition translates fine to a touch.position. Even Input.OnMouseButtonDown/Up(0) and GUI.Button etc. just work

If your talking about having a touch struct with touchPhases etc for the mouse, then no that doesn’t exist.