Is it possible to use a custom Bitmap font with a TextMesh?
I assume that Unity creates a Bitmap font of the selected TTF font, so it seems likely that it’s possible to assign a material to the TextMesh that contains a texture reference to a custom Bitmap font, so long as it follows the same font-layout as Unity uses.
Find the SaveFontTexture script on the Unify wiki and place it in a folder named Editor within your Assets folder. Now you can right-click on the font texture (expand the font in the Project folder to see it) and there will be an option to save the texture. Edit this texture and use in a material, which you can apply to the assets using that font.
BRILLIANT! I wish I could +1 or ‘Like’ or something. Thankyou so much!