Hi guys. Do you know if it’s possible to sample a cubemap in a vertex shader. I need it for moving the vertices along the normals based on a value sampled from the cubemap.
Cheers,
Kamil
Hi guys. Do you know if it’s possible to sample a cubemap in a vertex shader. I need it for moving the vertices along the normals based on a value sampled from the cubemap.
Cheers,
Kamil
sorted. adding “#pragma glsl” removes all the errors