texel density per square metre?

Hello, I have a question.
Whats the ideal texel density for Unity per square metre?

I assume it’s 256 Pixels per square metre ?

There is no ideal; it depends entirely on what you’re doing with your game, what sort of camera you’re using, etc.

–Eric

For a standard FPS-style 3D game with modern graphics quality 256px per metre is actually quite low.You will get blurry texture if you go close to it. Optimally it would be 128px per 30cm which would result in 308px per metre.