Texel density performance cost?

I was just wanting to ask a question. I have not tested or experimented with this yet, but I plan on making some game projects on mobile and im looking for ways to increase performance anyway I can. Which leads me to be curious about texel density. Does using lower res textures in some way increase performance in any noticeable way on MOBILE? Im talkn frame rate wise and such. Memory wouldn’t be an issue.

Only when the bandwidth is saturated. What I mean is, using compressed textures will lighten the load here, however it’s likely not going to ever be an issue on iOS. It has been an issue on some androids, but only if you’re drawing a lot of MB worth of textures.

For instance, using mip maps will lower the expense a lot, but only if you have a lot of texture data being accessed. Basically you’ll know when that is if you just try the game with quality settings set to quarter res. If this doesn’t affect it, then this isn’t your problem.

This usually is a problem only if you’re sure everything else isn’t slowing it down first.

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