Hello,
I was wondering are you able to when hovering over an object text could show. e.g like if a player looks at a button text would show up above it saying “Press E to open” ?
Thank you for your time, I hope you all have a great day.
Hello,
I was wondering are you able to when hovering over an object text could show. e.g like if a player looks at a button text would show up above it saying “Press E to open” ?
Thank you for your time, I hope you all have a great day.
Hi,
Yeah obviously you can. Here is the procedure when hover on a gameobject.
For GUI Button, you can find the mouse is over a particular button. here is an example,
private var myRect = Rect(100,100, 350, 350);
function OnGUI () {
var e : Event = Event.current;
if (myRect.Contains(e.mousePosition))
Debug.Log("Moving over the button");
if (GUI.Button(myRect, "My button"))
Debug.Log("Button Pressed");
}
when your mouse is above the GUI Button, just show the popup texture or text.
refer here for hitting button , Refer here
Hope it’ll helps.
I’d say something like this, using a bool to check if you’re hovering the button(a gameobject), and then creating a GUI.Label(). In this example I’ve centered the box for the label, you’ll have to figure out your own position algorithm for your own system.
using UnityEngine;
using System.Collections;
public class ShowText : MonoBehavior
{
private bool showText = false;
void OnMouseOver()
{
this.showText = true;
}
void OnMouseExit()
{
this.showText = false;
}
void OnGUI()
{
if(this.showText) {
GUI.Label(new Rect((Screen.width / 2) - 200, Screen.height * 0.15f, 400, 20), "Press E To Open");
}
}
}