I’m wondering what would cause the font to act like you can see below. It happened on a customer’s computer, but it hasn’t happened on any other computer we’ve tested it with.
Any thoughts?
I’m wondering what would cause the font to act like you can see below. It happened on a customer’s computer, but it hasn’t happened on any other computer we’ve tested it with.
Any thoughts?
From looking around, I figure this is likely an issue with Unity 4’s fonts. I guess I may have no option but to roll back to 3.x.