Say, I have a Capsule with a child Text GameObject. How do I change the text of the child using a script in Capsule?
public class Capsule:MonoBehaviour
{
[SerializeField] //Drag the object into this field on the inspector
private Text Text;
private void Awake()
{
//or get the reference while the script is awaken
Text = transform.Find("Text").GetComponent<Text>();
}
public void SetText(string str)
{
Text.text = str;
}
}