Hi!
So, I have a scene where I have some basic elements: a crosshair, a health bar, and a name (a text). I have the canvas set to “scale with screen size” so when I change from, say, 1080p to 4K or GHD, or to a lower resolution, the elements on the UI stay the same size.
The thing is, it only works for the crosshair and the health bar. If I try seeing the game in 4K, the name gets a lot bigger, and if I select a lower resolution it becomes progressively smaller. I’m even using TextMeshPro, but still, no success.
Any ideas of what can I do to make the text stay the same size?
Thanks a lot in advance!
Size at 1080p
Size at 4K

