Hi everyone,
I want to create a geopolitical game with no beautiful 3d graphic but only 2D with icons reprensenting troops of each country (like democracy 3, the politcal machine or warlight, if you know these games)
The interface would possibly looks like that : http://images.eurogamer.net/2013/usgamer/Democracy-3-Screenshot-02.jpg
is it possible to create a game like this only with Unity Free?
Sorry if my english isn’t good, this is not my native language :S
Thanks for your help ![]()
Thanks for the tip :) i also wonder about why classes aren't allowed when they get serialized to MonoBehaviour they lose there links to other unity objects anyway and become like a struct dedicated to the MonoBehaviour that owns them. then you've got the benefit of reference in custom editors and GUIs and so on. right now i'm just using structs that also have a class version and syncing the changes between them as i animate. (reflections a bit heavy when you have multi layered structs that require setting each layer all the way to the top)
– AVOlight