I’ve read that Unity has problems rendering clear text and I’ve tried out several different fixes: setting a large font size on the imported font and changing the character setting to unicode, making the text size large and then scaling it down, setting filter mode to point when it comes to pixel fonts… All these methods seem to work from the editor (as in, the text appears crisp), but in the game the text is still blurry:
Currently, the imported font (not pixel) is set to a size of 180; rendering to smooth; character to unicode. The text isn’t scaled right now and is at a size of 50. The canvas is set to scale with screen size, and the reference resolution is 2560x1440 (a Samsung S7). What am I missing?