Without pictures we’re just guessing.
Maybe this?
tofu fonts and / or blank buttons:
I read recently this can be fixed by specifying OpenGLCore in the preferences, as follows:
Or perhaps:
The proper way to set scales:
NEVER set scale (or any part of scale) to zero or negative.
NEVER use Vector2 because that makes the third term (Z) zero.
ALWAYS use Vector3, and make sure that the .z is either 1.0f, or else your non-zero scale.
Similarly never set scale to Vector3.zero, especially in a UI, because this will cause layout divide-by-zeros and damage all your hierarchy with either NaN
or Infinity
.
Otherwise…
How to report your problem productively in the Unity3D forums:
This is the bare minimum of information to report:
- what you want
- what you tried
- what you expected to happen
- what actually happened, log output, variable values, and especially any errors you see
- links to actual Unity3D documentation you used to cross-check your work (CRITICAL!!!)
The purpose of YOU providing links is to make our job easier, while simultaneously showing us that you actually put effort into the process. If you haven’t put effort into finding the documentation, why should we bother putting effort into replying?
If you post a code snippet, ALWAYS USE CODE TAGS:
How to use code tags: Using code tags properly
- Do not TALK about code without posting it.
- Do NOT post unformatted code.
- Do NOT retype code. Use copy/paste properly using code tags.
- Do NOT post screenshots of code.
- Do NOT post photographs of code.
- Do NOT attach entire scripts to your post.
- ONLY post the relevant code, and then refer to it in your discussion.