Is this a bug or normal behavior, that masked text is OK if you view from front but you see all overflow if you go behind the canvas? (this happens in compiled, too)
Is this a bug or normal behavior, that masked text is OK if you view from front but you see all overflow if you go behind the canvas? (this happens in compiled, too)
I noticed that too, it is very annoying if you try to flip an interface e.g flip a card.
We have a bug for this already, I think a fix is ‘coming soon’ as this is to do with a bug in general unity stenciling and is sitting with the graphics team.
Thanks for letting us know!
I found a simple solution, changed the ui shaders so their back faces do not display.
May or may not play nice with your projects, no support provided, use at own risk.
Here is a sample scene, which includes the necessary shaders.
If you need to modify other shaders that might appear, change Cull Off to Cull Back in the shader source.
1756294–111155–Untitled.unitypackage (1.41 MB)
Thanks for sharing this! May be a solution at some pints.