Hi, I am using a shader found here:
http://wiki.unity3d.com/index.php?title=3DText
on some 3D text so that the text does not always appear on top of other objects. The problem I’m having is that the text doesn’t render until the top of the text mesh enters the screen.
I’m making a word game so the letters are on boxes, and depending on the position of the box if the top leaves the screen first, the letter disappears before it is fully off screen. Same thing coming in, if the bottom comes in first, the letter magically appears on the box after it is already on screen.
I’m sure this is some attribute of the shader I can change, but I don’t know enough about them to pinpoint it. Any ideas? Thanks
Steve