Hi there!
I just started using Text Mesh Pro and I love it!
However I have run into one problem, when I ported to iOS, my custom font looks like it is missing a material. Instead of being the font I made and the color I set it to, as in the editor… when in iOS, it is pink, and with out characters.
Just pink squares where each letter would have been. As such, I thought maybe it was missing a material, but the material is set correctly on Unity.
Any ideas?
Check your xcode console for errors.If a material is missing or a shader does not work it will tell you there.
Hi thanks,
So yes, there is a non fatal error in Xcode, saying the shader is not supported…
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘TextMeshPro/Mobile/Distance Field’ - Setting to default shader.
WARNING: Shader Unsupported: ‘TextMeshPro/Distance Field Overlay’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘TextMeshPro/Distance Field’ - Pass ‘’ has no vertex shader
How do I insure a vertex shader? Also, I have done a few other things, but none are working. I have adjusted the Shaders settings, and I have moved the TMP into the Resources folder. No matter what it is the same result.
Thanks