Hi All,
in 5.6 textmesh pro worked but gave you no tools, so you could use already existing fonts but not create.
I updated to 2017.1 b17 and updated text mesh pro as well. Now as well as the old bug textmesh will not display at all. So I tired running it’s demo scenes and these won’t work either. I get console errors saying
The referenced script on this Behaviour is missing!
MissingMethodException: Method not found: 'UnityEditor.MaterialEditor.BeginAnimatedCheck'.
TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label)
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel ()
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI ()
TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] properties)
UnityEditor.MaterialEditor.PropertiesGUI () (at /home/builduser/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1457)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
which expands to
MissingMethodException: Method not found: 'UnityEditor.MaterialEditor.BeginAnimatedCheck'.
TMPro.EditorUtilities.TMP_BaseShaderGUI.DoColor (System.String name, System.String label)
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoFacePanel ()
TMPro.EditorUtilities.TMP_SDFShaderGUI.DoGUI ()
TMPro.EditorUtilities.TMP_BaseShaderGUI.OnGUI (UnityEditor.MaterialEditor materialEditor, UnityEditor.MaterialProperty[] properties)
UnityEditor.MaterialEditor.PropertiesGUI () (at /home/builduser/buildslave/unity/build/Editor/Mono/Inspector/MaterialEditor.cs:1457)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Has anyone else got textmesh pro working with 2017 build and if so how?
Thanks