Text Mesh Pro UI element goes behind a gameobject?

I don’t know why, and how, but it just happens.
“HowItShouldBe.png” shows you what I want to do.
“HowItIs.png” is how it behaves now.
So the text, that is going under everything (in “HowItIs.png”) is a child of the box, that is under the text, but still over everything else… It is something truly magical :smiley:
Does anyone have any ideas on how to fix this? Thanks.
Oh and one more thing. When I start the game inside that scene, everything works like its supposed to (Like in “HowItShouldBe”), but once I transition to this scene through another scene, it just kinda breaks up ¯_(ツ)_/¯

Hi Hello!
The fix for this issue was to build the game.
In the editor, it looks broken, but building the made it work as intended.