Is there a way to transform a Text Mesh into a mesh object usable by, for example, a Particle Emitter.
As far as I know, the TextMesh class doesn’t expose its mesh component.
Damn Too bad. Thanks.
Is there a way to transform a Text Mesh into a mesh object usable by, for example, a Particle Emitter.
As far as I know, the TextMesh class doesn’t expose its mesh component.
Damn Too bad. Thanks.