Text Meshes not rendering correctly on iOS device


Pretty much everything is said in the thread title: my text meshes are not rendering correctly on my iOS device, eventhough they are behaving perfectly within the editor, as shown in the following screenshots.


EDITOR ---- full image


DEVICE ---- full image

FYI, I’m using a custom font (Mac OSX’s Arial.ttf) set to Unicode so that it works on iOS, with a Font Size of 66.

Any ideas?

[FIXED] Apparently the font used just didn’t worked. I don’t get why, as it is a standard Arial.ttf, but I tried with another font and it worked. Maybe the previous one had been corrupted somehow during the impor process, or whatever…