how can I have changeable text similar to GUI text on a texture?
or look like its on the texture
I want to have a counter on a weapon to show how much ammo is loaded similar to the halo assault rifle I tried to do it with a 3D text but it shows through other objects :?
I was thinking of having 0 through 60 textures and would show the one with the value/name as the current ammo amount I have?
to use 2 different textures of 0 to 9 I would some how have to select the first digit and then the second digit and I don’t know how to split an integer through script like that?