Text show when hovering object in Unity 2019.4.12f1

I am making a simple build where i can pan, zoom and rotate an object in the middle.
And it works fine…After some struggle.

Now i am stuck with compiler error again when trying to make text appear when my cursor hovers over a Gameobject.

Why do i get compiler error in this script?
I have done everything the tutorial showed me?

I do not get any messages in the console either.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;


public class Varenummer : MonoBehaviour
{
    public string myString;
    public Text myText;
    public float fadeTime;
    public bool displayInfo;
    
    void Start()
    {
        myText = GameObject.Find ("Text").GetComponent<myText> ();
        myText.color = Color.clear;
    }
    
    void Update()
    {
        FadeText();
    }

    void OnMouseOver()
    {
        displayInfo = true;
    }

    void OnMouseExit ()
    {
        displayInfo = false;
    }  
    
    void FadeText ()
    {
        if(displayInfo)
        {
            myText.text = myString;
            myText.color = Color.Lerp (myText.color, Color.white, fadeTime * Time.deltaTime);
        }
        else
        {
            myText.color = Color.Lerp (myText.color, Color.clear, fadeTime * Time.deltaTime);
        }

    }

}

My guess is same as Klarzahs in the comment

myText = GameObject.Find("Text").GetComponent<myText>();

Is your game object with text called maybe myText? If yes then i guess you have it rotated

myText = GameObject.Find("myText").GetComponent<Text>();