Text with glow effect

Right now for my game, I am using new Unity UI. I want to display my text some thing like following way :

2302432--155031--Screen Shot 2015-09-19 at 12.27.25 pm.png

At present I can able to display text normally but cant able to find a way to display some sort of glow around it. Please give me some suggestion in this. Thanks for your time and efforts.

I would take a look at Text Mesh Pro. Here is a link to one of the videos on the author’s YouTube Channel specifically covering Glow.

This other video also uses glow and provides a nice quick overview as well.

@Nikola-B Thanks for your reply but you have not clearly read my question because I am using new Unity UI for writing text for my game. I have completely setup my UI with this feature so I cant move back. Please give me some suggestion according to my current condition.

Try this one.

http://docs.unity3d.com/Manual/script-Outline.html

Not really the glow effect, but at least something

If you want glow and other effects than you need to use something other than Unity’s built in text solution.

@DalerHakimov suggestion will work in your situation, but not very good for performance, especially on mobile.

I added a drop shadow and an outline to my text with Unity’s built in text and effects with my menus, worked fine in the editor. Built it to the device and went from 60fps steady in the menu to 24-30fps(worse with scrolling text.) Purchased TextMesh Pro, changed all the text over to it(took me 2 days to complete), added even more text objects and effects(animated glows and such) and now stays at 60fps again on device and my text looks awesome at any resolution.

TMP has more functionality for the new UI than its regular 3D text version(you need to register at their site to get the latest build that works in 5.0+).

I have found issues using it for input fields as the Input field itself uses Unity text as an input, and will not accept the TMP text. I have made a work around for now until the creator of the system creates an input field.
I’m sure it doesn’t work well with the new drop down box in 5.2 either but I already made one with TMP. Can create some really great looking text, in the UI and in 3D space.

@Chris-Trueman , I have one question regarding your suggestion.
I have created scrollable list using new Unity UI then How Text Mesh Pro work with it?
As per my opinion I cant use it because Unity UI work based on Unit based measurement and Text Mesh Pro work with Pixel based measurement.

I don’t understand the Unit based measurement and Pixel based measurement?
I replaced all the standard text components to use TMP.

With a scrolling list that you can select each component, I used a toggle for each component that uses TMP for the text. The toggle was modified to have the “on” be an outline around the whole component as opposed to a check box. Each selection gets positioned using a vertical layout component on the panel that is a parent of the selection. That panel also has a content size fitter that will grow in size according to how many selections are available. The panel is a child of another panel that uses a Mask and ScrollRect to scroll the content. Unity is doing all the positioning work for me within the list.

Actually I am talking about this. Following image gives you more idea.

2304725--155270--Screen Shot 2015-09-21 at 1.32.12 pm.png

Unity UI is so much big compare to actual game play because Unity UI using unit based measurements. Core game play is in pixel based measurements. So I think TMP is also work with pixel based measurements. So what I have to do?

Its all in units, not pixels. The UI uses 1 unit = 1 pixel. In the world 1 unit = pixels per unit(set in the texture importer defaulted to 100).

TMP works within the UI, so I don’t see your problem.
TMP works for both UI and world as it has 2 different components.

Have you looked at the Asset store page for TMP?

@Chris-Trueman , I got your point. I didn’t know about TMP work with new Unity UI.

Thanks sir for your help.

One more thing that plugin is paid so do you know anyway that I can achieve without any kind of costing?

But you give me a path that is big point for me.

Not sure of any free solution for making text glow. Unity standard text has a slot for a material perhaps you might be able to find or write a custom material that allows the text to glow.