So I am stumped, I have
function OnGUI(){
txtIndex = EditorGUILayout.Popup(txtIndex, temp,GUILayout.Width(100));
if(txtIndex != 0){
var sr : StreamReader = new StreamReader(filename);
notepad = sr.ReadToEnd();
sr.Close();
txtIndex = 0;
}
notepad = EditorGUI.TextArea(Rect(0,0,550,600),notepad, GUI.skin.customStyles[0]);
}
At first the TextArea is my String set as “Default”, then when I go to the popup and select a file to load it loads the file and as long as I don’t make any changes to the text area I can load other files without issue.
Now when I make a change and then switch to a file I know from other code that the file is loaded, but the textarea stays as whatever change I set it to. Now if I click off the window it changes the textarea to the file text, but when I click back on the Window the textarea changes right back to the text I had changed prior to reloading a text file. I just cant wrap my head around it, I dont want to leave the txtIndex to the file I selected as this wouldn’t allow for changes to the text if I needed.
I probably have to explain this a little further, but I am tired and been stuck on this for awhile. Thanks in advance.