Textbased Multiplayer

Hello,

I am building a text based game. I want to implement a multiplayer mode. My goal is to have one Host and multiple Clients. They should be able to connect to the host by a game id and when connected they should all see the same text. Only the interactions of the host will change the text shown.
I expect about 1000 concurrent users.

What is the best and cheapest way to achieve this?

I came around the phonon engine but the cost for 1000 users is to high to have a good return of investment.

Best regards

Photon usually focuses on many users in relatively small instances of the game, such as 5 or so players per room. If you want all 1000 users all connected to the same host, I’d suggest going with some form of dedicated server solution instead of a client hosted system. There are many to choose from, and your requirements don’t really give much info to get tighter on a recommendation (plus I haven’t actually tried them all anyways). Your costs will primarily come down to wherever you source your dedicated server.