Textboxes and server side storage

I’m working on a unity project where I need to have at least 250 textboxes. I don’t however need them to load all at once.

What i’m trying to do, is to with a start row of text boxes, then the user can click a button at the bottom of the program, and it with save the content of all the text boxes to the server and add another row.

I also want to know how to have the unity webplayer read the saved text file and import the data the user saves back into the text boxes.

Thanks in advance!

Yes, you can absolutely “just define 250 variables”. There is actually no other way of doing it.

250 textboxes:

string[] textboxes;

private void Start()
   textboxes = new string[250];
private void OnGUI()
   for (int i = 0; i < textboxes.Length; i++)
      textbox _= GUILayout.TextField(textbox*);*_