Can a TotalToRenderr (or whatever more appropriate name) variable be added to TextElemement to halt the text mesh generation? Just like it does when there are too many characters and it gets culled?
It’s for visual novel-like running text that shows slowly rather than instantly. It being a variable in the mesh generation lets one do the effect without needing to have invisible text with RichText
Hi Guedez!
UI Toolkit is slowly, but surely getting to feature parity with TextMeshPro. Please correct me if I’m wrong, but here’s a feature from TMP that looks pretty similar to what you are asking.
TMP exposes a maxVisibleCharacters property. It allows revealing the text slowly and without having to do string manipulations.
At the moment, It isn’t exposed through UITK, but it’s something that will definitely come in the future.
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Seems to be exactly what I need. Sorry for the exceedingly late answer