TextMesh Doesn't Allow Changing Text On iOS ?

I was using TextMesh and changing the text on it on other platforms without issues before, but when I started trying to change the text on iOS I started getting errors such as:

Font size and style overrides are only supported for dynamic fonts.
UnityEngine.TextMesh:set_text(String)

This is how I was changing the text (without issues on other platforms):
UIScore.GetComponent().text = Score.ToString();

I made sure all my fonts were set to Unicode, and the Unity Script Reference doesn’t list the text member of TextMesh as a dynamic font property. How can I change the text on my fonts without issues?

Same issue here for Android. Anyone know? I have changed my fonts from dynamic to ASCII Default Set and I still get the same error as the OP.

same issue here…anyone found a fix ?

Don’t use a textmesh. Use the new gui text.