I was using TextMesh and changing the text on it on other platforms without issues before, but when I started trying to change the text on iOS I started getting errors such as:
Font size and style overrides are only supported for dynamic fonts.
UnityEngine.TextMesh:set_text(String)
This is how I was changing the text (without issues on other platforms):
UIScore.GetComponent().text = Score.ToString();
I made sure all my fonts were set to Unicode, and the Unity Script Reference doesn’t list the text member of TextMesh as a dynamic font property. How can I change the text on my fonts without issues?