TextMesh.font problem

Hi,

I am trying to make a new empty gameObject and add to it a component “TextMesh”. After that I am adding a font, which I have added to my script, and then put a text. but All I get is pink unreadable text. When I check Game Object, it has everything setted as I wanted[39261-font+problem.jpg|39261]

Here’s the sample of my code:

GameObject pressUseText = new GameObject("Press USE to Pick Text");
					pressUseText.AddComponent<TextMesh>();
					pressUseText.GetComponent<TextMesh>().text="Hello World";
					pressUseText.GetComponent<TextMesh>().font=pressUseFont;

Thanks in advance! :slight_smile:

Hi,
make sure that you have assigned a Material in the Mesh Renderer.

39270-font.jpg