TextMesh issue with rendering

Hello dear unity users,

I’m facing a weird issue with a TextMesh. On my object, I’ve assigned it with a white color and a font.
But in the game, it renders a blurry black color :

Did you ever face that kind of issue ?

Thanks in advance for your help.
Kind regards

My guess is the font shader isn’t being included in the build for some reason.

Also generally these days I’d recommend using TextMeshPro instead of the legacy Text Mesh as the later doesn’t handle multiple resolutions / draw distances well. It mostly assumes you’re rendering the text at or very close to the same on screen pixel size as the font atlas is being generated for (as set by the font size).