I’m facing a weird issue with a TextMesh. On my object, I’ve assigned it with a white color and a font.
But in the game, it renders a blurry black color :
My guess is the font shader isn’t being included in the build for some reason.
Also generally these days I’d recommend using TextMeshPro instead of the legacy Text Mesh as the later doesn’t handle multiple resolutions / draw distances well. It mostly assumes you’re rendering the text at or very close to the same on screen pixel size as the font atlas is being generated for (as set by the font size).