TextMesh, Mysteriously Shifts Up (?) Detail

Hi there,
I have a game, which I submitted to Apple. I noticed a few bugs and came back to it a month or so later. The reason I am writing is because, one font, on one material, on numerous textMesh’s has been displaced vertically.

Better yet, it looks like each of these textMesh’s.text’s has had it’s string have a “return” added, so, an unnecessary line, shifting the text up one line.

It hasn’t tho. The other alternative theory is only the transforms that are a TextMesh with material x on it, shifted up y units. Not likely tho.

I went in and fixed everything by hand, but was wondering if anyone has seen this before and if there was a reason and a fix, just in case I ever, heaven forbid, run into it again.

Thanks

If you read the above, I was set to release a project to iOS. I did. Upon testing the release version, may text objects were mysteriously shifted up, on the y axis. The resukt was out of place text.

I calmly accepted the bug and solved it the only way I knew how… just shift the y position down. I did. I resumitted and waited. Now, I have set a hard release date and tested the new updated version… guuess what??! The texts are now shifted down!!!

edit.
a very quick fix, but is there any explanation?