TextMesh Pro KeyNotFoundException

I’ve been getting this error, from TMP initialization at runtime: TMPro.TMP_FontAsset.InitializeCharacterLookupDictionary ()

It looks like one text asset is missing U25A1 (which is the missing character character), but I’ve tried assigning fallback assets with this character and no fix.

Do you know which font asset is missing this glyph? Is it the font asset assigned as default in the TMP Settings?

If not the default font asset, is it the primary font asset assigned to a text object or is it a fallback?