TextMesh Pro text component blurry when placed far from origin point

I’m currently working on a project that requires a large horizontal resolution (8192 pixels wide), using a perspective camera as the main camera, all without a canvas.

When I place any TextMesh Pro object at x = 0, the text looks crisp and clear, as it should. However, when I move the same component to the horizontal edges of the viewport (in this case, x from -80 to 80), the text looks very blurry. I also noticed that the further away from x=0 the text, the blurrier it gets. Is there any workaround for this? I’m testing on a new scene, with everything set to default and no scaling applied to anything. Here are some pictures:

Text placed at x = 0

Same text moved at x = -80 (the leftmost part of my 8192 x 1200 workspace)

This behavior is likely the result of Perspective Filtering which you can disable in the Debug Section of the material inspector by setting the value for Perspective Filtering to Zero.

Let me know if that resolves your issue?

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Thank you so much! this solved it, text now looks perfect.

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