I’m currently working on a project that requires a large horizontal resolution (8192 pixels wide), using a perspective camera as the main camera, all without a canvas.
When I place any TextMesh Pro object at x = 0, the text looks crisp and clear, as it should. However, when I move the same component to the horizontal edges of the viewport (in this case, x from -80 to 80), the text looks very blurry. I also noticed that the further away from x=0 the text, the blurrier it gets. Is there any workaround for this? I’m testing on a new scene, with everything set to default and no scaling applied to anything. Here are some pictures:
Text placed at x = 0
Same text moved at x = -80 (the leftmost part of my 8192 x 1200 workspace)