TextMesh Pro UI Text stuck on black color

Hey. I ran into an issue after updating a project trough unity collab. Every TextMesh Pro UI text element seems to stuck on the color black (it doesnt matter which color is selected in the inspector). Even if i add a new element to the sceen. i have talked to the other developers and no one change anything. someone had a similar issue?

Make sure both vertex color (in the text object inspector) and material color is not black.

Check what shader is used as using a Surface shader without lighting would result in black looking text.

Let me know if any of these two things apply.

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I checked the material and the color was set to black. Changed it to white and everything works fine againg. Seemes weird bc like i mentioned earlier no dev involved in the project changed the material. It seemed to got changed trough the collab update. Thanks for your help :slight_smile:

My UI Text changes to black sometimes too (While running in Editor not the build). I’d say it’s happens randomly like 5 times over the last 5 years. Can’t replicate it and it seems to fix itself.

My game, when at task list on iOS, the text became black shortly. About half second, and then the color shown correctly.

This could be caused by having “Asynchronous Shader Compilation” enabled as seen below.