TextMeshes keeps forgetting their colors?

I’m having an issue where I:

  1. Change a TextMesh’s color from white to black
  2. Save the scene
  3. All TextMeshes become invisible
  4. When I enter play mode, reload the scene, etc., all TextMeshes reappear but are back to white
  5. lather, rinse, repeat

There are no scripts active in the editor mode that could be changing it, to my knowledge. I’ve also tried going into the font material itself and changing it there - same result.

Anyone else experienced similar bugs? Should I just switch away from TextMeshes?

Using Unity 3.4.2f2.

Bumping this once just in case. There are a few other TextMesh bugs I’ve noticed while reproducing this as well; Unity doesn’t automatically change the Font Material to match the Font, for example.

Have TextMeshes just fallen into disrepair? Are they effectively deprecated?

Have you reported these bugs? I’m going to bet the code hasn’t been seriously looked at in a little while. Anyway, if you report the bugs post the case numbers here and I’ll assign them to the proper devs.