I’m having an issue where I:
- Change a TextMesh’s color from white to black
- Save the scene
- All TextMeshes become invisible
- When I enter play mode, reload the scene, etc., all TextMeshes reappear but are back to white
- lather, rinse, repeat
There are no scripts active in the editor mode that could be changing it, to my knowledge. I’ve also tried going into the font material itself and changing it there - same result.
Anyone else experienced similar bugs? Should I just switch away from TextMeshes?
Using Unity 3.4.2f2.