I’ve just submitted a bug report for this (IN-67372), but essentially the issue is that we have our ‘Ignored objects layer mask’ set to ignore everything except UI
and Polyspatial
. However, when activated, the dropdown component creates an object called Blocker
in the hierarchy with the Default
label, which creates a KeyNotFoundException
Have a workaround using a custom dropdown script, for now:
using UnityEngine;
using TMPro;
public class NKDropdown : TMP_Dropdown {
#if UNITY_VISIONOS
protected override void Awake() {
base.Awake();
gameObject.AddComponent<global::Unity.PolySpatial.VisionOSHoverEffect>();
}
#endif
protected override GameObject CreateBlocker(Canvas rootCanvas) {
var blocker = base.CreateBlocker(rootCanvas);
blocker.layer = gameObject.layer;
return blocker;
}
}
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Thanks for the report. I’m looking into this now but I have no real fix as of yet. For now, the workaround you have implemented here is what I would suggest to go with at this time.
Quick update: The uGUI and TMP teams responsible for the Dropdown control are taking lead on this issue and are working on a fix. I don’t have an ETA for that at this time but wanted to let you know this is actively being resolved.
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