TextMeshPro How to have different Text Settings on different object?

Hey,

I’m playing with TextMeshPro and sadly i found that i need to modify Shader to use Outline or Underlay…

What is the way to work with this without affecting all my other text ?

Is it to really Duplicate the shader each time i want to use a settings?

In terms of changes to material properties affecting other text objects, this information is covered in Question #1 in the FAQ.

In terms of visual styling flexibility and managing these materials and properties, this is covered by the use of Material Presets. Please see the following video which covers this topic.

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