TextMeshPro InputField world space variant?

Is there a world space variant of TextMeshPro without using a world space canvas?

Unfortunately, the only input field available is the one working with the Canvas system.

Thanks for the reply!

Are world space input fields something planned for TextMeshPro? If so, is there a date or release it is planned for?

This is the first time it is requested.

When dealing with lots of text objects in world space (as you know) it is much better to use normal objects as opposed to a bunch of canvases in world space with child text objects.

Having said that, it is pretty uncommon to have lots of input fields on separate planes in world space. Most of the time, user input can be handled in a single world space canvas which would be fine in terms of performance.

Maybe you have some specific needs so it would be great if you could provide more insight on your setup / needs?

All of our UI uses MeshRenderers for textures and for text, so we don’t have any canvas’ to place TMP_InputField on

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