TextMeshPro isn’t updating, what’s wrong?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class NuggetSpawn : MonoBehaviour
{
[SerializeField] TextMeshPro text;
private float Num = 0;
public void Spawn()
{
if (Input.GetKeyDown(KeyCode.E))
{
Num = Random.Range(1, 100);
}
text.text = Num.ToString();
}
}