Is there a way to get a World-space Text Mesh affected by lighting and shadows in URP? Default SDF doesn’t use lighting and Surface is pink because URP doesn’t support surface shaders
Latest release for 2020.3 or newer includes the latest SRP shaders which includes both Unlit and Lit.
Latest release is version 3.2.0-pre.2.
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That’s so cool; thanks so much!
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