TextMeshPro lit/surface for URP?

Is there a way to get a World-space Text Mesh affected by lighting and shadows in URP? Default SDF doesn’t use lighting and Surface is pink because URP doesn’t support surface shaders

7640260--951793--upload_2021-11-8_15-49-37.png

Latest release for 2020.3 or newer includes the latest SRP shaders which includes both Unlit and Lit.

Latest release is version 3.2.0-pre.2.

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That’s so cool; thanks so much!

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