TextMeshPro mutlibyte support for emoji's

Hey,

Is there any update on when we will be able to get support for multibyte characters for things like emoji flags and skin tones?

I am currently focused on finishing / releasing the next version of the TMP package which includes the new Dynamic SDF & Fallback system for Unity 2018.3 and up.

Subsequent to that release, among other things, I’ll be working on adding support for the ability to dynamically read / render colored glyphs (Emojis) from font files along with support for some OpenType Font Features like glyph positional adjustment (advanced kerning from GPOS table), Diacritical mark support as well as Ligatures which is what Emoji modifiers are essentially. Most likely this will be first available in 2019.2 unless I am able to back-port it to 2019.1.

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Thanks for the update, looking forward to it, even if it is still 6-8 months away.