The TextMeshPro Sprite Importer is giving me a lot of grief.
I made a texture atlas with TexturePacker, but Unity refuses to construct a valid object out of it.
The m_SpriteCharacterTable is empty.
The TextMeshPro Sprite Importer is giving me a lot of grief.
I made a texture atlas with TexturePacker, but Unity refuses to construct a valid object out of it.
The m_SpriteCharacterTable is empty.
I have the same issue. Have you found a solution?